In part 1, I explained how I had used Artificial Intelligence (A.I.) to synthesize the voices of Spock and McCoy to speak the words of a script I originally wrote as a short story back in 2010. In it, Captain Kirk has just “died” saving the U.S.S. Enterprise-B (in the feature film Star Trek Generations), and Bones is getting angry-drunk mourning the untimely passing of his longtime friend. Spock finds McCoy sitting alone in an unnamed bar and offers to join him. It’s the last thing the doctor wants—a Vulcan with no emotions—but, ironically, the thing he most needs. And Spock needs McCoy, as well, even though the Vulcan would never openly admit it.
The story was always intended to be a sort of a two-actor stage play, simple but poignant, giving a glimpse into how these two longtime friends and colleagues deal with the loss of AN ABSENT FRIEND. But the story/script sat quietly on my hard-drive for more than a decade, unused and mostly unpublished, waiting for its “moment.”
That moment came when I discovered the ElevenLabs website (thank you, RAY MYERS!), which can generate synthesized speech from any decent voice sample of a minute or two. Assembling verbal snippets from LEONARD NIMOY and DeFOREST KELLEY from various sources, I set out to create an audio drama of my script. The project took me a couple of months, and I explained the nuances of how I did it in part 1.
Now in part 2, I’ll explain how I got from that audio drama to this completely animated Star Trek fan film…
As I mentioned in part 1, after I completed the audio drama, I was frustrated by the subtle inconsistencies between sentences (especially for McCoy) due to my generating the voices in short segments. This was a necessary evil due to the limitations of the early A.I. technology, but it still bothered me.
Then I had an idea…
Continue reading “How I used A.I. technology to bring the voices of SPOCK AND McCOY back to life in “AN ABSENT FRIEND” (part 2: the art, animation, and music)…”